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From RibTools
RibTools is an experiment in writing an off-line renderer based on Pixar's RenderMan interface and the REYES rendering architecture.
At the core of RibTools there is RibRender, the rendering engine, built with speed and scalability in mind.
The hope is to achieve this utilizing parallelism at all levels:
- Instruction level parallelism (adaptive N-way SIMD)
- Many-core hardware (multi-threading)
- Network-distributed rendering (custom protocol over TCP/IP)
RibTools is currently at a very early stage of development and it's only tested against a small selection of simple scenes included in the project.
See the User Manual page if you simply want to try out the renderer.
See the Development page, if you are interested on the development behind RibTools.
See our recent presentation on SlideShare
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...beauty is in the eyes of the developer !

